Community Standards

General Rules

Last synced Jun 24, 2026 3:21 PM

Server & Discord Rules

Everglade County RP Rules
Last amended: 2/21/2026


Global Rules

Global Rules apply on every ECRP platform, including Discord and within RedM.

  1. You may not harass other players. This includes, but is not limited to, usage of racial or other offensive slurs, false allegations, and repeated verbal or text abuse resulting in player discomfort.
  2. You may not threaten actual harm upon yourself or others.
  3. Spamming is not permitted.
  4. Player unions are not permitted.
  5. Non-approved organization or faction discords are not permitted.
  6. Advertising of other communities is not permitted.
  7. Impersonating another community member is not permitted.
  8. The threat of, or the act of releasing the personal information of another member of the community, without their consent, will result in a permanent ban.
  9. Donation fraud, such as charge backs, will result in a permanent ban.
  10. The use of any method to circumvent a ban is not permitted.
  11. Failure to report a player you know is violating global rules may result in a punishment being applied to yourself.
  12. Controversial roleplay is not permitted.
  13. “Nuking” or sabotaging any ECRP documentation is not permitted.
  14. Taking in-game drama outside of the game is not permitted.

Rule Abbreviations

  1. FailRP: The act of not roleplaying seriously.
  2. RDM: The act of randomly killing another player.
  3. NLR: New Life Rule; the principle that you forget the events leading up to your death, unless expressly stated otherwise.
  4. LTAP/LTARP: Leaving to avoid punishment/role play.
  5. Metagame: The attempt to use, or the act of using information obtained out of game inside the game, that was not otherwise known.
  6. FearRP: Valuing one's life in accordance with realism.
  7. Powergame: Forcing an unrealistic or one-sided outcome without giving others a fair chance to respond.

RedM Server Rules

General Rules

  1. FailRP is not permitted. This includes, but is not limited to, breaking character, changing bodily appearance immediately after committing a crime, such as hair color, using your own friend/gang member as a hostage, etc.
  1. If someone else is breaking character, this does not permit you to do so. Make a player report. Stay in character unless absolutely necessary.
  2. Facilitating FailRP is not permitted. I.g. customizing a player’s horse to be an unrealistic color, size, etc.
  1. The smallest horse size is ‘1.’
  1. Slavery RP is not permitted.
  2. Metagame is not permitted. All RP interactions must remain within the RedM server.
  3. RDM is not permitted. Killing player witnesses solely for NLR purposes is not permitted and will be considered RDM.
  4. Killing-on-sight is not permitted.
  5. Roleplaying as a vigilante is not permitted.
  6. When killed, you are subject to NLR. You forget all interactions and events resulting in your character’s death, or any information within the past 25 minutes; whichever results in the shortest memory loss.
  7. All characters must be able to speak the English language. Other languages and accents are welcomed, so long as English is the primary language spoken. Non-traditional methods of communication and voice-changers require staff approval.
  8. You may not modify your game or exploit unintended features to give yourself an advantage over other players. This includes the use of macro key binds. Staff reserves the right to ask you to join a support call and share your game at any point.
  9. Powergame is not permitted. Examples include, but are not limited to, calling your horse back after it was stolen, robbing someone while they are stuck in a menu, etc.
  1. Inflicting permanent physical injury during torture requires explicit consent from the other player, given clearly via /say for staff log purposes.
  1. Cop-baiting is not permitted (deliberately inciting law enforcement to act adverse to yourself without roleplay reasoning).
  2. Corruption as any of the following roles is not permitted: Judge, Law Enforcement Officer, Doctor.
  3. You may not move dead bodies unless doing so aids doctors in reviving the deceased. No further exceptions.
  4. You may not interfere with the doctors’ duty to revive a player once a scene has ended.
  5. You must value your character’s life and the lives of those they care about—friends, allies, innocents, or hostages. Your character should react realistically to threats and dangers. This determination is made on a case-by-case basis, and the duty of the character is taken into consideration, for example, a law enforcement officer’s duty to tend to a bank robbery even though they may be outnumbered.
  1. In one-on-one or two-on-one encounters, the person being threatened may respond in self-defense if the aggressor visibly lowers or diverts their weapon.
  2. If a weapon is pressed directly against you, you must not attempt to draw or retaliate immediately.
  1. Only real property owners are permitted to use /scene. Scenes must be brief.
  2. Players are not allowed to access or be on rooftops under any circumstances.
  3. Erotic Roleplay (“ERP”) in public areas or in a gathering is not permitted.

Character Rules

  1. MinorRP is not permitted. All characters and players must be 18 years or older.
  2. Names must be realistic and fit the historical tone of the time era (1800s). Referencing or parodying real-world celebrities, fictional characters or pop culture, is not permitted.
  3. Identical names between characters are not permitted.
  4. Sharing of property, monetary or otherwise, between characters of your own is not permitted.
  5. Fake deaths for story purposes must be pre-approved by staff through a ticket.
  6. Alts should avoid overlapping contacts, groups, or storylines to prevent RP conflicts.
  7. Switching between law and criminal alts requires a cooldown of one hour after committing or witnessing crimes. Civilian characters are exempt from cooldowns.
  8. Command roles in two conflicting factions (law enforcement and a gang) are not permitted.
  9. Avoid creating relatives across your characters.
  10. You may not transfer items between alternate characters.

Hostile Roleplay

  1. Any physical, hostile, act requires sufficient interaction with the target player.
  1. Use clear verbal interactions to build the scene before initiating violence.
  2. Provide your target a chance to respond, react, or flee.
  1. Doctors may not be killed, used as hostages, or hogtied unless they are out of uniform and off duty.
  2. No more than 5 members in a scene. This limit may be increased for major RP events, with staff approval.
  3. The deliberate killing of a player's horse during or after a scene is not permitted.
  4. No hostile roleplay 30 minutes before or 15 minutes after restart.
  5. You may only change clothing 1 hour after the criminal act..
  6. Players must remain logged in for at least 15 minutes after participating in hostile roleplay to avoid combat logging penalties.
  7. Only one law officer may be taken as a hostage. (Must have  3+ Marshals on duty).
  8. You, and your group (if applicable) may not both rob and kill a player.
  9. Robbery of any weapon is not permitted.
  10. Only one player may search a robbery victim.
  11. You can take up to half of any item stack.
  12. You must initiate RP, then with clear threats and give a chance for surrender.
  13. Robbing starter money from new players is not permitted.
  14. Trains must stop if there are wagons or objects blocking tracks. Failure to do so will be considered Powergame. Passengers must stay on-board the trains during robbery scenes to value their life.
  15. Do not rob unattended wagons/saddlebags without RP.
  16. You can rob a wagon or horse, but not both the vehicle and the rider.
  17. Don’t engage players who have just loaded into the server.
  18. Holding hostages longer than 20 minutes before initiating the planned robbery is not permitted.
  19. If you or the opposing party leaves line of sight for 5 minutes, the scene is considered finished.
  20. You may take up to 2 hostages per robbery. Each hostage allows for one reasonable, realistic demand (At Marshals Discretion).
  21. Hostages must not be affiliated with your crew or gang in any way.
  22. Taking Locals as a hostage should only be done at low pop hours and not excessive.
  23. You are allowed to rob a bank without a hostage, but the following rules apply:
  1. You must create and present an in-character reason for why you're inside the bank.
  2. Poor-quality or lazy RP may result in law enforcement not believing you.
  3. You may only rob a bank without a hostage once per 24-hour IRL period.
  1. No hostile RP is permitted during arrests by a law enforcement officer. If a Marshal uses the zone to avoid conflict, the safe zone no longer applies.
  2. No criminal RP during active medical treatment scenes.
  3. You cannot use voice alone to identify someone if they are wearing a facial covering. Recognition must be based on a combination of consistent features such as outfits, weapons, mounts, or behavior. However, consistent use of distinctive clothing may be used for identification.
  4. Using game alerts or calls to lure others to your location is not allowed.
  5. Hideouts can only be raided with meaningful roleplay buildup and clear intent.
  1. Law must conduct investigation, surveillance, and/or gather IC justification.
  2. Criminals may raid hideouts 1x per week only.
  1. Life sentence requests must be handled via ticket and require admin and player agreement.

Medical Roleplay

  1. Speaking while dead is not permitted.
  2. Injuries sustained in combat should be roleplayed realistically.
  3. Call for doctors only when scenes are finished.
  1. If a doctor signals they’re en route, allow 15 minutes before choosing to respawn.
  1. Respawning will result in the wiping of your character’s inventory.

Discord Rules

Discord Etiquette

  1. Follow the Discord TOS.
  2. Treat all community members and staff with respect.
  3. Set your Discord nickname to your character’s full name.
  4. Do not DM staff for help—use tickets.
  5. Avoid gossip, server drama, or negative talk about other communities.
  6. No NSFW content is permitted.

Ticket Protocol

  1. If you disconnect from the game or have to leave mid-scene for any reason (e.g. IRL emergency, game crash), submit a ticket after the fact.
  2. Do not halt RP to open a ticket unless it's a zero tolerance issue (e.g. hate speech, sexual harassment, or hacking).
  3. You can submit a ticket by visiting the Tickets section in Discord and selecting the appropriate category.
  4. When making a report, include as much relevant video or evidence as possible. Unedited, start-to-finish clips are strongly preferred.

ECRP Housing Donation Policy & Rules

Everglade County offers limited-availability housing for in-county residents. Homes may also be purchased through out-of-county donations, which directly support the continued development and maintenance of Everglade County RP.

 Out-of-County Housing Donation Rates

In-County Home Value

Out-of-County Donation Amount

$40,000 – $50,000

$130 USD

$30,000 – $35,000

$100 USD

$20,000 – $25,000

$75 USD

$10,000 & Teleporter Homes

$50 USD

$5,000 Camps

$25 USD

  1. All housing donations are non-refundable and go directly toward server upkeep and new development.
  2. Customization (interior, furniture, or teleport placement) must be discussed with staff before purchase.
  3. Prices and availability may change over time as new regions and systems are introduced.
  4. Donation homes and camps do not grant additional gameplay advantages beyond their intended immersive use.

Final Notes

If you ever have questions, concerns, or witness rule-breaking, please reach out through the proper channels rather than taking matters into your own hands.

These rules are subject to change. It is the players’ responsibility to be informed of all current and amended rules.

Business Rules

Business Rules

Last amended: 3/02/2026


Application Requirements

To operate a business, players must:

  1. Have 48 hours of playtime on the server
  2. Complete a business interview conducted by and approved by staff
  3. Own no other business.
  1. Multiple businesses may be owned by gangs, one per business type.
  2. Multi-job limits restrict players to a maximum of three paid jobs.

Business Classifications

Bronze Tier: General Store, Hotel, Saloon, Cafe, Bakery, Florist

  • Cost: $20,000 in in-game currency or a $70 real-life donation.
  • Monthly Tax: $1,500

Silver Tier: Blacksmith, Tobacco Shop, Carpenter, Law Office (coming soon!)

  • Cost: $25,000 in-game currency payment or a $100 real-money donation.
  • Monthly Tax: $2,000

Gold Tier: Stable, Gunsmith

  • Cost: $30,000 in in-county currency, or $130 real money donation
  • Monthly Tax: $2,500

Forfeiture

The following may result in forfeiture of a business/ranch:

  1. Failure to pay monthly tax by the 15th of each month.
  1. Maintain sufficient funds in the ledger to prevent repossession.
  1. Improper conduct.
  2. Failing to abide by the restricted business rules.
  3. Receiving 3 strikes through failure to abide by the business rules.
  4. 30 days of inactivity.

What Can I Sell?

  1. You may only list items for sale within your business outlined here.

Returning/Transferring a Business

  1. Returning to Government
  1. Businesses may be bought back by government at 25% of original value if:
  1. Agreed upon in a ticket
  2. Owned for 30+ days of ownership
  1. Transferring to Another Player
  1. Can only be sold to another co-owner with staff approval.
  2. Co-owner must:
  1. Have co-owned for at least 30 days
  2. Have a minimum of 2 days (IRL) playtime
  3. Buyer pays 35% of sale price to the government, then pays full price to the seller.

Note: Donation-based purchases are non-refundable.

  1. Transferring Business to another Location
  1. Businesses may be transferred from one location to another available location for half of the purchase price, or by a donation of $20.

Business Owner Expectations

Item Stocking

  1. Keep your store stocked consistently.
  2. Offer a good variety of goods, especially items that support new players.

Pricing Guidelines

  1. All sale prices must follow the standardized price sheet:
  2. Pricing should reflect no more than a 50% markup over the item’s creation cost.

/Scene Use

  1. Keep messages brief and professional.

Restricted Businesses

To maintain fairness and roleplay integrity, the following policy applies to business ownership:

Prohibited Ownership

The following types of businesses cannot be owned by anyone who:

  1. Has a gang member character: Tobacco Shop, Gunsmith

Supporter Custom Items

Purchasable via real-money support

Custom Consumable Items

For role-play and survival only (no competitive advantage)

Tobacco Shop Consumable Items

Tier 1 — Essentials: $15

Can be sold ic for $10-15

Restores Hunger, Thirst, and Stress only.

Up to 60% total combined benefit.

  • Example: 20% Hunger + 20% Thirst + 20% Stress.

Shares cooldown with Everglade County Cigar.

Tier 1 — Essentials: $15

Looks exactly like a Cigar (image only).

Benefits:

  • Gold Heart Core & Full Health Core
  • Gold Stamina Core & Full Stamina Core
  • Reduction in stress (100%)

Shares cooldown with Everglade County Cigar (can’t chain them).

Tier 2 — Enhanced ($20)

Can be sold ic for $15-20

Distribute up to 70% total across Hunger, Thirst, Stress, and Health.

  • Health capped at 30% of the item’s effect.
  • If Health isn’t included, the item may grant Gold Stamina (short duration) instead.

Tier 2 — Enhanced ($20)

No cooldown

Benefits: (Provides 70% total effects; stress does not count toward the 70%).

  • Stress reduction (100%)
  • 25% Health restored + Short Gold Heart Core; OR
  • 25% Stamina restored + Short Gold Stamina Core

If you pick a Gold Core, it reduces what’s left of your 70% pool.

Tier 3 — Deluxe ($35)

Can be sold ic for $20-25

Distribute up to 80% total across Hunger, Thirst, Stress, and Health.

  • Health capped at 30% of the item’s effect.
  • If Health isn’t included, the item may grant Gold Stamina (longer duration) instead.

Tier 3 — Deluxe ($35)

No cooldown

Benefits: (Provides 80% total effects)

  1. Stress reduction (100%)
  2. 30% Health restored + Long Gold Heart Core
  3. 30% Stamina restored + Long Gold Stamina Core

If you pick a Gold Core, it reduces what’s left of your 80% pool.

Notes

  1. Players may purchase a crafting station for their business for 10k in-game cash or through a $20 donation to the server.
  2. Effects apply only to the character who buys/uses the item.

Ranch Ownership & Operations

Ranch Ownership Requirements

To own and operate a ranch in Everglade County, you must:

  1. Own a home.

  1. Homes must be approved by Admin+ based on both location and size before a ranch can be assigned.

Ranch Cost & Maintenance

  1. Ranches may be purchased for $18,000 in-game currency or $50 server donation.

  2. Monthly tax of $1,800, due on the 15th of each month.

  1. Funds must be present in the ranch ledger.

  2. Failure to maintain your ledger balance will result in loss of ranch access.

Ranch Location Guidelines

  1. Ranches must be in open, obstacle-free areas to allow for movement of livestock.

  2. Ranches must be positioned within reasonable distance to a sale barn so animals can be walked there.

  3. Relocating a ranch requires a fee of $5,000 in county funds.

Ranch Roles

  1. Ranch Owner

  1. Full access to ranch ledger and inventory

  2. Can hire and dismiss farmhands

  1. Ranch Hand

  1. Responsible for daily ranch chores to improve ranch environment

  2. Can manage livestock pens and coops

  3. Gathers milk and eggs

  4. May buy/sell and herd animals

Ranch Duties & Progression

  1. Complete chores to raise the environmental level of your ranch.

  2. Purchase and raise livestock directly on your property.

  1. Cattle must be herded to increase their quality and value.

  2. You must walk cattle to a sale barn—they cannot be instantly sold.

  3. Properly raised cattle will sell for double their purchase value.

  1. Set up necessary infrastructure like chicken coops and cow pens

These rules are subject to change. It is the business owners’ responsibility to be informed of all current and amended rules.

Horse Trainer Rules

Horse Trainer Rules

Last amended: 4/29/2026


Horse Color & Tint Rules

To maintain realism, fairness, and consistency across the county, all trainers must follow the approved customization guidelines listed below.

Restricted Color Palettes & Tints

  1. The following palettes and color tints are strictly prohibited for use on any horses made by horse trainers:
  1. Palette 1 – Restricted Tints
  1. 70, 88, 158, 159, 175, 176, 177, 178, 179, 194, 195, 196, 197, 213, 214, 215, 216, 217, 255
  1. Palette 2 – Restricted Tints
  1. 37, 60, 61, 62, 64, 110, 121, 140, 141, 142, 143, 173, 175, 200, 201, 234, 235, 236, 237, 238, 239, 240, 241, 242, 243, 244, 245, 246, 247, 248, 249, 255
  1. Palette 3 – Restricted Tints
  1. 83, 84, 85, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127, 157, 175, 176, 180, 181, 182, 183, 184, 185, 186, 194, 195, 196, 197, 198, 199, 200, 201, 213, 214, 215, 216, 217, 255

Enforcement & Consequences Failure to follow these rules will result in strict action:

  1. First offense: Warning & required correction.
  2. Continued violations: Permanent loss of stable usage and potential further disciplinary action.

Important Note: If you are unsure whether a color is allowed, ask staff before applying it.

Horse Size/Scaling Rules

To keep horse sizes realistic and balanced:

  1. Horses are NOT allowed to be scaled below 1.00 Any horse that is naturally below 1.00 must remain at its default height (no scaling allowed.

These rules are subject to change. It is the horse trainers’ responsibility to be informed of all current and amended rules.

Gang Rules

Gang Rules, Guidelines & Structure

Last amended: 2/19/2026


Gang Formation Requirements

  1. You must have at least 3 active members.
  1. A gang may have a maximum of 12 members and 3 prospects on its official roster.
  1. All members must have a minimum of 48 hours of playtime in the County.

Engagement Limits

  1. Maximum of 5 members per gang may participate in any conflict or scene.
  2. Gang coordination and other methods in attempt to bypass this rule won’t be permitted.
  3. Keep all gang-related encounters story-driven and balanced.


Gang Business

  • Gangs can not own a Stable, Tobacco, or Gunsmith.
  • Gangs can not own a business in another Gang's Territory.

Robbery Restrictions

  1. Chain Killing/Robbing
  • You may only kill or rob a player once every in-game day (approximately 45 minutes real time).
  • You cannot target the same person again within 24 hours.
  1. Chain Robbery of Locations
  • Gangs may not rob stores, banks, forts, or hideouts back-to-back within the 45-minute cooldown.
  • Gang cooldowns apply to the entire gang, not just those involved in the scene. Gang members cannot split into separate groups to commit robberies or engage in criminal activity at the same time. Once any gang members initiate a robbery or crime, the entire gang must wait for the cooldown to expire before any other members can start a new one.
  1. Post-Crime Behavior
  • After committing a robbery or murder, you must wait 1 full hour before:
  1. Changing your outfit
  2. Changing your hair color/style
  3. Switching to another character
  4. Using fast travel or dismissing wagons

Leaving and Removal from Gangs

After departing a gang, there is a 2-day cooldown before joining a new gang.

Leaving

  1. To leave a gang, open a ticket to be removed from the gang roster.
  1. The new gang leader must submit a ticket to add you after the cooldown.
  1. During the 2-day cooldown:
  1. You may engage in general crime or hangouts with others.
  2. You may not participate in gang conflicts, assist in gang operations, or work/collect for gangs.
  3. Moonshine runs are allowed, but not with gang members.

Removal

  1. If your character is removed from a gang (either through RP or internal decision), you must forget all knowledge of gang members, operations, and affiliations.
  2. If the removal is roleplayed as a death, disappearance, or exile, you may no longer engage with or acknowledge that gang in any capacity.
  3. Removal must be a well-developed scene with clear intention from all involved parties.

Rejoining

  1. If your character is “bled out” or removed from gang life due to RP events (e.g., forced exile, betrayal, RP death): You may not join another gang or business for 2 full days.

Conflict Restrictions

Impersonation

  1. Impersonation of any organization is strictly prohibited and will result in permanent removal from the gang and possibly further disciplinary action.

Gang Camp Raids

  1. Camp Raids require at least 3 gang members in-county.
  2. Do not initiate a raid and immediately leave the county.
  3. Violating this will result in a ban without warning.
  4. Moonshine parts obtained from raids must only be placed in camp hideout inventories.

Gang-Conflict Deaths

  1. If you die during a gang-related conflict, you must sit out of gang activity for 1 hour.
  2. During this cooldown:
  1. You may not participate in any gang-related scenes, even passively.
  2. Avoid gang territories or known hotspots for retaliation or conflict.
  3. You must leave the town or area where the altercation took place.

These rules are subject to change. It is the gangs’ responsibility to be informed of all current and amended rules.

Tribe Rules

Tribal Rules, Guidelines & Structure

Last amended: 2/19/2026

Tribes are more than just groups—they are living communities with responsibilities, expectations, and cultural roleplay. All members are expected to take this roleplay seriously and maintain an active presence.


Starting a Tribe

  1. To establish a tribe, you need a minimum of 3 members.
  2. Prior to making a ticket to start a tribe, all founding members must:
  1. Be of Native American descent in character.
  2. Have 48+ hours of convincing Native American roleplay.
  3. Have been present in county for at least one full week.
  4. Tribes are capped at 15 members maximum.

Chief & Tribal Member Expectations

  1. Three strikes may result in the loss of the tribal organization.
  2. Tribal members must wear native-style clothing.
  1. No spurs, cowboy hats, cowboy boots, modern loadouts, gun belts, or glasses.
  1. This list is non-exhaustive. FailRP will result in staff intervention.
  1. Tribes must maintain authentic Native territory settlements, away from towns.
  2. Anyone given a role without roster approval for longer than 2 days will be removed.
  1. Repeated violations = tribe Warnings/Strikes.
  1. Tribes are expected to maintain:
  1. Shaman Shops (healing supplies).
  2. Cultural roleplay
  3. Tribal weapon shops
  4. Stock and activity of all tribal businesses
  1. Shamans must be active and available to provide healing RP.
  2. Chiefs are expected to:
  1. Establish and teach tribe history and culture.
  2. Submit tickets to add/remove members from the Tribe Roster before assigning roles.
  3. Teach members about sacred area rules.
  4. Maintain ownership rank & responsibility for all tribal shops.
  5. Ensure the tribe abides by these rules.
  1. Chiefs may issue warnings or removals for misconduct.

Weapons on Tribal Land

Weapons are to be used only when absolutely necessary or with Chief approval.

Tribal Conflicts

  1. Tribes may defend themselves, but are expected to avoid starting conflicts/wars.
  2. Wars against Tribes must be approved and known by involved faction leaders and staff.
  3. Wars cannot last longer than 1 week OOC.
  4. After a war ends, both factions are on a 7-day cooldown before re-engaging.
  5. No negative stereotypes or mockery RP. Tribes must be portrayed with respect and dignity.

Territory & Land

  1. Tribes must claim a territory when forming.
  2. Settlement locations must be public and away from towns.
  3. No trespassing on another tribe’s land without RP — violations = Warnings/Strikes.
  4. Chiefs are responsible for teaching members about sacred area rules.
  5. Do not enter sacred areas without permission.
  6. Disputes must escalate through roleplay.
  7. Alliances require extensive RP.
  8. Allow 1 hour OOC cooldown after any battle/conflict before resuming RP.

Tribe Marriage

  1. Tribe members may marry individuals outside the tribe.
  2. If the spouse is not Native American, they are not considered part of the tribe roster and cannot hold tribal roles or permissions.
  3. If Native American, the Chief may roster them through the normal approval process.

Tribal Shops & Businesses

  1. Native weapons & items must be crafted and sold on Native land by tribe members.
  2. Each tribe receives a Shaman Shop for healing and remedies.
  3. Shamans must keep the shop stocked.
  4. Tribes may purchase the following Native Businesses:
  1. Native American Stables
  2. Native American Tobacco Store
  3. Native American Weaponsmith
  1. Tribes may not co-own with non-Native businesses/factions (e.g. Gunsmiths, Blacksmiths, Gangs, Marshals, Doctors).

Tribe Structure & Roles

Member Cap: 15 max
Shaman Limit: 2 per tribe (Shaman + Apprentice)

  1. Chief  →  Leads tribe, manages roster via tickets, teaches culture/history.
  2. Warchief  →  Negotiates hostilities, manages Native Shop, supports tribe members.
  3. Warrior  →  Fighters who defend and represent the tribe.
  4. Shaman  →  Healer and manager of the Shaman Shop.
  5. Apprentice Shaman  →  Assists Shaman with shop and duties.
  6. Tribesmen/Women  →  Handle hunting, crafting, cooking, day-to-day tribal tasks.
  7. Optional Roles (for RP depth):
  1. Elder → respected figure who provides wisdom and guidance.
  2. Hunter/Gatherer → collect food, herbs, materials.
  3. Brave → defenders who stand their ground protecting others.

Final Note

Members must portray Native Americans with respect, seriousness, and dignity.

Uphold your traditions, stay active, and contribute to the community.


These rules are subject to change. It is the tribes’ responsibility to be informed of all current and updated rules.

Judicial Rules

Judicial Rules, Guidelines & Structure

Last amended: 3/01/2026


Requirements for Legal Practice

  1. To become a licensed attorney, the following requirements must be satisfied:
  1. Minimum of 12 hours playtime in-game.
  2. Passage of the Bar Examination.
  3. Passage of the Character & Fitness Examination.
  1. To become a District Attorney, the following requirements must be satisfied:
  1. 48 hours playtime in-game.
  2. Be a licensed attorney.
  1. To become a judge, the following requirements must be satisfied:
  1. 72 hours playtime in-game.
  2. Be a licensed attorney.

Judicial Authority & Expectations

  1. Attorneys
  1. Hire and manage employees to run your firm.
  1. Judges
  1. Fairly interpret the law and penal code.
  2. Administer the Bar Examination
  3. Administer the Character & Fitness Examination
  4. Create and maintain court rules and procedure.
  1. Chief Judge/Justice
  1. Create and amend the Bar Examination as necessary.
  2. Create and amend the Character & Fitness Examination as necessary.
  3. Create the Rules of Evidence.
  4. Maintain the Everglade law book.
  1. All amendments to the law book require explicit Governor approval.

Legal Practice Limitations

  1. Billing/Payments
  1. Attorneys may charge clients in one of two ways:
  1. Contingency fee: The attorney receives a % of the settlement outcome, and nothing if the attorney loses the case.
  1. Max of 30%.
  1. Flat fee: The attorney receives a specified amount of money, regardless of the outcome.
  1. Max of $200 per person.
  1. Attorneys may not accept bribes or any other compensation to deliberately hurt their clients’, in or out of court.
  1. District Attorney Limitations
  1. The District Attorney is strictly forbidden from acting adverse to in-county government departments.
  1. The District Attorney’s office is the government’s source for legal matters. Failure to provide such service to the government departments will result in removal.
  1. The DA is a departmental attorney, not an attorney for any particular individual. For example, failure to represent an individual marshal for a personal matter unrelated to their duty as a marshal is not against the rule.
  1. Judge Limitations
  1. Judges are strictly forbidden from being corrupt.
  1. This will be interpreted broadly.
  2. “Turning a blind eye” will be seen as corruption.
  1. Judges must follow sentencing guidelines for individuals found guilty of a particular charge classification.

Sentencing Guidelines

  1. A conviction in the following categories must result in a punishment within the following corresponding ranges.
  1. Infractions
  1. No less than 40% of the fine according to the penal code.
  1. Misdemeanors
  1. No less than 60% of the fine according to the penal code.
  2. No less than 40% of the jail sentence according to the penal code.
  1. Felony convictions
  1. No less than 80% of the fine according to the penal code.
  2. No less than 60% of the jail sentence according to the penal code.

These rules are subject to change. It is the attorneys’ responsibility to be informed of all current and updated rules.

Economic Rules

Standardized Economy System


How It Works

  1. Each business category has standardized base prices for buying and selling items.
  2. All prices must match this official price sheet.
  3. Any business caught overcharging or undercutting will face strikes, fines, or license suspension.

To allow for natural market variety while keeping prices balanced:

  • Buying Items:
  • Businesses may purchase items for $2.00 ABOVE or BELOW the fixed BASED PRICE.
  • Items with a base price of $2.00 or less may not be bought for less than $0.50.
  • Selling Items (Crafted or Produced Goods):
  • Businesses may sell their crafted or finished items for up to $5 ABOVE or BELOW the fixed BASE PRICE.
  • Any price adjustments beyond this range require staff approval.

TABLE OF CONTENTS

PURCHASABLE ITEMS LIST………………………….………………….2

GUNSMITH PRICE SHEET…………………………….…………………..4

FLORIST PRICE SHEET……………………………………………………….5

STABLE PRICE SHEET………………………………………….……………..6

TOBACCO PRICE SHEET……………………………………………………7

BAKERY PRICE SHEET……………………………………………..…………7

BLACKSMITH PRICE SHEET…………………………………..…..……8

GENERAL STORE PRICE SHEET……………………………….……..9

CAFE PRICE SHEET……………………………………………………...……10

HOTEL PRICE SHEET…………………………………………….…….……11

SALOON PRICE SHEET………………………….……………….………..12

CARPENTER PRICE SHEET…………………….………………..……..13

RODEO PRICE SHEET……………………………….…………..….………14

PUB PRICE SHEET……………………………………….……………………..15

CONFECTIONER PRICE SHEET………………….………….………15

RESTAURANT PRICE SHEET………………………….……………….16

📜 PURCHASABLE ITEMS 📜

Food Ingredients & Meats

Item

Price

Item

Price

All Crops

$1.50

Venison

$1.00

Salt

$2.00

Beef

$1.00

Honey

$2.00

Mutton

$1.00

Milk

$.50

Pork

$1.00

Eggs

$.50

Stringy Meat

$1.00

Crabs

$1.00

Chicken

$1.00

Fish

$1.50

Small Fish Filets

$1.00

Empty Bottles

$.05

Medium Fish Filets

$3.00

Big Game Meat

$1.00

Big Fish Filets

$5.00

Small Game Meat

$1.00

Legendary Fish Filet

$7.00

Mining Materials

Lumber Materials

Item

Price

Item

Price

Gold Nuggets

$5.00

Rubber

$2.00

Nitrate

$2.00

Pulp

$2.00

Clay

$2.00

Sap

$2.00

Copper

$2.00

Fibers

$2.00

Rocks

$2.00

Soft Wood

$2.00

Iron Ore

$2.00

Hard Wood

$2.00

Coal

$2.00

Honey

$2.00

Oil

$85.00

Legendary Pelts

Item

Price

Item

Price

Item

Price

Snowflake Moose Pelt

$250

Cross Fox Pelt

$150

Tatanka Bison Pelt

$250

Knight Moose Pelt

$250

Legendary Fox Pelt

$100

Winyan Bison Pelt

$250

Rudy Moose Pelt

$250

Katata Elk Pelt

$250

Payata Bison Pelt

$250

Legendary Moose Pelt

$200

Ozuya Elk Pelt

$250

Takanta Bison Pelt

$250

Ota Fox Pelt

$150

Inahme Elk Pelt

$250

Legendary Bison Pelt

$150

Marble Fox Pelt

$150

Legendary Elk Pelt

$200

Legendary Buck Pelt

$150

Mudrunner Buck Pelt

$200

Golden Spirit Bear Pelt

$300

Legendary Coyote Pelt

$150

Snow Buck Pelt

$200

Legendary Bear Pelt

$250

Legendary Cougar Pelt

$100

Shadow Buck Pelt

$200

Emerald Wolf Pelt

$300

Iguga Cougar Pelt

$300

Legendary Buck Pelt 2

$150

Onyx Wolf Pelt

$300

Maza Cougar Pelt

$300

Gabbro Horn Ram Pelt

$200

Moonstone Wolf Pelt

$300

Sapa Cougar Pelt

$300

Chalk Horn Ram Pelt

$200

Legendary Wolf Pelt

$250

Black Cougar Pelt

$300

Rutile Horn Ram Pelt

$200

Nightwalker Panther Pelt

$300

Cogi Boar Pelt

$200

GreatHorn Ram Pelt

$200

Ghost Panther Pelt

$300

Wakpa Boar Pelt

$200

Legendary Ram Pelt

$150

Iwakta Panther Pelt

$300

Icahi Boar Pelt

$200

Deadly Bear Pelt

$300

Red Streak Coyote Pelt

$150

Wildhog Pelt

$200

Owiza Bear Pelt

$300

Midnight Paw Coyote Pelt

$150

Legendary Boar Pelt

$150

Ridgeback Spirit Bear Pelt

$300

Milk Coyote Pelt

$150

Grey Beaver Pelt

$150

White Beaver Pelt

$150

Legendary Beaver Pelt

$100

Sun Alligator Pelt

$300

Black Beaver Pelt

$150

Teca Alligator Pelt

$300

Banded Alligator Pelt

$300

Legendary Alligator Pelt

$250

Legendary Pronghorn Pelt

$100

🔫 GUNSMITH PRICE SHEET 🔫

Prices may be adjusted up to $5 below the listed base price.

Ammo may be discounted further — up to $5 less than the listed price, if desired.

❌ You may NOT sell firearms obtained from the Government Shop.

Rifles

Shotguns

Revolvers

Weapon

Price

Weapon

Price

Weapon

Price

Elephant Rifle

$500

Semi Auto Shotgun

$350

Double Action Gambler

$300

Bolt Action Rifle

$450

Sawed Off Shotgun

$450

Mexican Cattleman

$200

Rolling Block

$1,000

Repeating Shotgun

$350

Navy Revolver/Crossover

$300

Carcano Rifle

$1,000

Pump Shotgun

$350

Schofield Revolver

$200

Springfield Rifle

$550

Double Barrel Shotgun

$350

Lemat Revolver

$200

Double Action Revolver

$300

Repeaters

Pistols

Bow

Weapon

Price

Weapon

Price

Weapon

Price

Winchester Repeater

$300

Semi Auto Pistol

$450

Bow

$7

Henry Repeater

$500

Mauser Pistol

$450

Improved Bow

$100

Evans Repeater

$400

Volcanic Pistol

$450

Miscellaneous

Item

Price

Item

Price

Knife

$10

Binoculars

$30

Cleaver

TBD

Improved Binoculars

$60

Machete

TBD

Fishing Rod

$20

Halloween Lantern

$500

Lantern

$25

Lasso

$30

Davy Lantern

$50

Reinforced Lasso

$100

Ammo

Type

Price

Type

Price

Pistol Normal

$10

Rifle Normal

$10

Pistol Express

$40

Rifle Express

$40

Pistol Velocity

$30

Rifle Velocity

$30

Pistol Split Point

$15

Rifle Split Point

$30

Shotgun Normal

$10

Rifle Elephant

$40

Shotgun Slug

$40

Repeater Normal

$10

Revolver Normal

$10

Repeater Express

$40

Revolver Express

$40

Repeater Velocity

$30

Revolver Velocity

$30

Repeater Split Point

$30

Revolver Split Point

$30

🌸 FLORIST PRICE SHEET 🌸
You may charge $5 more or $5 less than the prices listed.

Florist Goods

Decor & Arrangements

Item

Price

Item

Price

Item

Price

Wildflower Bundle

$10

White Meadow Daisies

$10

Violet Vase

$12

Dried Lavender Sprig

$5

Wildflower Soothing Tincture

$15

Flower Arrangement

$15

Blue Belle Bouquet

$15

Blue Belle Fever Syrup

$25

Potted Flowers

$15

Sunset Arrangement

$15

Marshal’s Focus Tonic

$20

Elegant Flowers

$20

Single Red Rose

$5

Heart of the Everglade

$30

Lilly Pot

$15

White Meadow Daisies

$10

Lilly Pot

$15

Small Vase of Flowers

$10

Violet Bunch

$10

Small Vase of Flowers

$10

🐎 STABLE PRICE SHEET 🐎

📌 These are the MAXIMUM prices for all stable items and services.
You may charge up to $5 less or $ 5 more per item if desired for special promotions.

🧾 Stable Items – Supplies

Item

Price

Horse Stims

$20

Horse Brush

$15

Sugar Cubes

$10

Hay Cubes

$10

Horse Feed

$20

Wild Carrots

$2

Hitching Post

$30

Horse Ointment

$20

Horse Reviver

$25

Hoof Knife

$15

🐎 Horse Training Fees

Stable owners can pay trainers based on their tier, with the option to take a MAX fee from that payout to cover stable upkeep (taxes, ingredients, and materials).

Note: You may not take more than the allowed fee per tier. The remainder must go directly to the trainer.

Tier

XP

Trainer Pay

Max Fee Owner Can Take

4

2450

$2,000

$1,000

3

1950

$1,000

$500

2

1450

$750

$375

1

950

$500

$250

🚬 TOBACCO PRICE SHEET  🚬

📌 These are the MAXIMUM prices tobacco shop owners can charge.
You may charge up to $5 less or $5 more than the price listed below.

Item

Price

Chewing Tobacco

$10

Pipe

$30

Cigarette

$15

Cigar

$25

Rolling Paper

$2

🥯 BAKERY PRICE SHEET🥯

You may charge $5 more or $5 less than the prices listed below.

Bread

Pastries & Sweets

Item

Price

Item

Price

Item

Price

Baguette

$10

Apple Fritter

$9

Spiced Pumpkin Pie

$10

Brioche Twist

$12

Blueberry Muffin

$8

Strawberry Donut

$8

Honey Loaf

$11

Blueberry Cream Puff

$10

Chocolate Cake

$7

Sourdough Slice

$8

Custard Tartlet

$9

Coffee Cake

$7

Rustic Bread

$4

Churros

$8

Lemon Cake

$7

Snickerdoodle

$6

Pound Cake

$7

Chocolate Chip Cookie

$6

Cheesecake

$7

Thumb Press Cookie

$6

Cinnamon Roll

$8

Vanilla Cupcake

$8

Blueberry Pie Slice

$7

Wedding Cake Slice

$10

Apple Pie Slice

$7

Tiramisu

$11

Bob’s Sugar Bliss Cookie

$25

⚒️ BLACKSMITH PRICE SHEET⚒️

Blacksmiths may charge up to $5 more or $5 less than the listed price below

General Items & Tools

Farmer Materials

Item

Price

Item

Price

Nails (x10)

$10

Tree Drill

$15

Lockpick

$10

Tree Tap

$15

Water Pump

$30

Garden Hoe

$10

Iron Hammer

$10

Trimming Shears

$10

Gold Pan

$10

Iron Bar

$6

Oil Pump

$60

Copper Bar

$4

Tree Drill

$15

Tree Tap

$15

Weapon Parts

Pistols

Repeaters

Revolvers

Part

Price

Part

Price

Part

Price

Pistol Barrel

$75

Repeater Barrel

$50

Revolver Barrel

$30

Pistol Receiver

$75

Repeater Receiver

$50

Revolver Cylinder

$30

Repeater Stock

$50

Revolver Handle

$30

Rifles

Shotguns

Ammo Components

Part

Price

Part

Price

Item

Price

Rifle Barrel

$100

Shotgun Barrel

$75

Shell Casings

$1

Rifle Receiver

$100

Shotgun Stock

$75

Rifle Stock

$100

🛒 GENERAL STORE PRICING 🛒

 You may charge $5 more or $5 less than the prices listed.

Cooked Meats & Food

Drinks

Item

Price

Item

Price

Item

Price

Big Game Chop

$4

Boiled Eggs

$3

Water Bottles

$2

Cooked Venison

$3

Crab Legs

$8

Blackberry Water

$6

Roasted String Meat

$3

Caramel

$4

Raspberry Water

$6

Game Meat Jerky

$4

Chocolate

$4

Coffee

$8

Roasted Bird

$5

Chopped Veggies

$10

Coffee & Cream

$10

Porkchop

$10

Lemon Drops

$8

Ginseng Tea

$6

Bacon

$4

Pickles

$7

Root Beer

$7

Cooked Mutton

$6

Pretzel

$6

Root Beer Float

$10

Steak

$10

Crackers

$4

Milk

$1.50

Fried Herptile

$10

Edible Veggies

$5

Chocolate Milk

$4

Fried Fish Sandwich

$7

Dried Bluegill

$6

Fried Fish on a Stick

$5

Dried Salmon

$7

Honey-Glazed Fish

$10

Ice Cream

$10

Legendary Fish Jerky

$15

Rustic Bread

$5

Bob’s Sugar Bliss Cookie

$25

Ingredients

Item

Price

Wild Yeast

$3.00

Cream

$1.00

Nougat

$3.00

Cornmeal

$1.00

Apple Butter

$3.00

Flour

$1.00

Raspberry Jelly

$3.00

Churned Milk

$1.50

Strawberry Jelly

$3.00

Condensed Milk

$2.00

Peach Jelly

$3.00

Cheese

$2.00

Wojape

$4.00

Butter

$2.00

All Raw Meats

$1.00

Rustic Bread

$2.00

Eggs

$1.50

Crops

Crop

Price

All Crops

$1.50

☕ CAFE PRICE SHEET ☕

 You may charge $5 more or $5 less than the prices listed below.

Pastries & Desserts

Desserts

Drinks

Item

Price

Item

Price

Item

Price

Croissant

$8

Eggs Benedict

$10

Coffee

$8

Danish

$8

Rustic Bread

$4

Coffee & Cream

$10

Blueberry Muffin

$7

Pesto Sandwich

$9

Espresso

$5

Cinnamon Roll

$8

Strawberry Milkshake

$8

Cinnamon Latte

$7

Bagel with Cheese

$6

Chocolate Milkshake

$8

Mocha

$7

Macaroons

$10

Ice Cream

$10

Chai

$6

Waffles

$8

Strawberry Milk

$6

Peach Tea

$6

Parfait

$9

Warm Milk

$5

Ginseng Tea

$6

Tea Sandwich

$8

Chocolate Milk

$4

Cherry Soda

$6

Italian Blue Soda

$8

Lemonade Spritzer

$7

Pink Lemonade

$7

🏨 HOTEL PRICE SHEET 🏨

You may charge $5 more or $5 less than the prices listed below.

Item

Price

Item

Price

Fluffy Eggs & Bacon Plate

$12

Chicken Sandwich with Pickles

$9

Biscuits & Gravy

$10

Vegetable Plate w/ Eggs

$9

Buttered Toast w/ Strawberry Jam

$6

Hot Bread & Butter

$4

Sweet Oatmeal with Honey

$7

Cheese & Crackers Plate

$3

Pancakes w/ Apple Butter

$10

Roasted Chicken Plate

$14

Fresh Fruit Bowl

$7

Steak & Mashed Potatoes

$18

Coffee

$8

Beef Pot Pie

$15

Hot Tea

$5

Apple Pie Slice

$7

Hot Cocoa

$6

Blueberry Pie Slice

$7

Warm Milk

$5

Cinnamon Roll

$8

Sweet Tea

$4

Hotel Rooms

Room Size

Price Per Night

Inventory Size

King Room (KR)

$45

1500

Queen Room (QR)

$40

1000

Twin Room (TR)

$35

500

🍽️ SALOON PRICE SHEET 🍽️

 Saloons may charge $5 more or $5 less than what is listed below.

Food & Drink

Item

Price

Item

Price

Breakfast Skillet

$15

Vodka

$20

Spaghetti & Meatballs

$15

Tequila

$20

Fried Chicken

$8

Beef Pot Pie

$15

Cooked Bluegill with Veggies

$10

Chicken Pie

$15

Legendary Fish Steak

$25

Meat Stew

$15

Legendary Fish Chowder

$20

Raspberry Jello

$8

Legendary Fish Pie

$20

Chocolate Cake

$7

Fried legendary Filets

$25

Blueberry Pie

$7

Roasted Chicken Plate

$14

Cheesecake

$7

Steak & Potatoes

$18

Coffee Cake

$7

Beer

$12

Lemon Cake

$7

Wine

$12

Pound Cake

$7

Whiskey

$18


🔨 CARPENTER PRICE SHEET 🔨

Carpenters may charge $5 more or $5 less per item.

Lumber & Materials

Chairs

Fires & Cooking

Item

Price

Item

Price

Item

Right

Wooden Plank

$5

Wood Chair

$10

Crafting Fire

$25

Hardwood Board

$8

Leather Chair

$10

Pot

$25

Tables,  Dressers, & Chests

Item

Price

Item

Price

Round Table

$20

Chest 2

$50

Standard Table

$20

Brown Wood Dresser

$25

Rectangular Table

$20

Night Stand

$20

Timber Table

$20

Side Table 1

$15

Gold Wash Table

$40

Side Table 2

$15

Chest 1

$50

Side Table 3

$15

Decor

Beds & Benches

Item

Price

Item

Price

Wooden Fence

$50

Old Bed

$10

Flower Boxes

$5

Bunk Bed

$20

Deer Pelt

$10

Single Bed

$30

Coyote Pelt

$10

Fancy Double Bed

$50

Blanket Box

$5

Bear Bench

$30

Wash Tub

$5

Cloth Bench

$15

Clothes Line

$5

Wooden Bench

$20

Tool Barrel

$10

Wicker Bench

$25

🐎 RODEO CONCESSIONS & EVENT PRICE SHEET 🐎

 You may charge $5 more or $5 less for food & drink items.
Event entry fees may NOT be changed.

Food & Drink

Item

Price

Item

Price

Trailhand Turkey Leg

$12

Carrot Crunch Treats (Horse Treats)

$6

Rodeo Sausage Stick

$10

Trailhand Oats Feed Bag (Horse Feed)

$12

Western Smash Burger

$15

Trailhand Lemonade

$8

Funnel Cake

$12

Sundown Sunset Mocktail

$10

Buckaroo Jerky Bag

$7

Rustler’s Raspberry Tea

$7

Apple Oat Mash (Horse Treats)

$8

Wildflower Honey Tea

$7

Rodeo Event Entries

Event

Entry Fee

Bull Riding

$20

Barrel Racing

$15

Goat Roping

$10

🏆 Winner Payouts

Winners receive 40% of total collected entry fees for their event.

Example:  If 10 people enter Bull Riding → 10 × $20 = $200 total. Winner receives $80 (40%)

🍺 PUB PRICE SHEET 🍺

Pubs may charge **$5 more or $5 less** than what is listed below.

Food & Drink

Item

Price

Item

Price

Beef Braciola

$20

Lasagna

$18

Beef Stroganoff

$20

Shepherd’s Pie

$17

Bisque

$16

Shrimp Cocktail

$16

Chicken Marsala

$18

Steak au Poivre

$24

Chicken Piccata

$18

Cucumber Water

$6

Coq au Vin

$22

Red Wine

$14

Filet Mignon

$28

Rosé Wine

$14

CONFECTIONER PRICE SHEET

Candy

Item

Price

Item

Price

Circus Sugar Drops

$6

Carnival Sugar Straws

$6

Strawberry Pull Taffy

$5

Apple Pull Taffy

$5

Blueberry Pull Taffy

$5

Amber Sugar Bark

$5

Bayou Burn Drops

$7

Frontier Honey Chews

$8

Prospector’s Nuggets

$4

Italian Blue Soda

$8

Cherry Soda

$6

Root Beer

$7


If at any point you’d like to propose a new item, adjust pricing for a special case, or suggest improvements, open a ticket and speak with staff. We’re here to support creative business roleplay within a balanced system.

RESTAURANT PRICE SHEET

Food

Item

Price

Item

Price

Flat Iron Steak

$18

River Salmon Plate

$18

Steak & Eggs

$13

Shrimp Skillet

$18

Beef Pot Roast

$17

Pan Fried Catfish

$14

Fried Chicken

$8

Blackened Trout

$16

Western Smash Burger

$15

Deserts

Item

Price

Item

Price

Apple Pie Slice

$7

Strawberry Shortcake

$9

Bread Pudding

$8

Beverages

Item

Price

Item

Price

Apple Pie SliceCoffee

$8

Red Wine

$14

Sweet Tea

$4

Beer

$12

Cucumber Water

$6

These prices are subject to change. It is the players’ responsibility to be informed of all current and updated prices.